Scout Abilities
These are Feats and Rogue Talents which are similar to the abilities of the Scout class from a previous edition of the game. These abilities, generally allow a Rogue to hit and fade during combat in an effective manner, beguiling their enemies with quick movements and strikes.
Posted Wed 30 Sep 2009
While you are wearing light or no armor, your base speed increases by 5 feet. You do not lose the benefits of talent feat if you carry a medium load, nor do you lose the benefits of the Fleet feat if you carry a medium load. You do, however, lose the benefits of this talent and the Fleet feat if you carry a heavy ... Read more...
Posted Wed 30 Sep 2009
Whenever you move 10 feet or more in one round, you gain +1 dodge bonus. Additionally, you may gain your sneak attack dice for up to one successful attack as long as you have moved at least ten feet that round. Standard rules apply for dealing precision damage at ... Read more...
Posted Wed 30 Sep 2009
You gain an additional +1 dodge bonus to your AC from your skirmish ... Read more...
Posted Wed 30 Sep 2009
Increase the dodge bonus from Skirmish by +1. Additionally, you may gain your sneak attack dice for up to two attacks as long as you have moved at least ten feat that round. A rogue must have the Skrmish rogue talent before choosing Greater ... Read more...
Posted Wed 30 Sep 2009
You gain an additional +1 dodge bonus to your AC from your skirmish ... Read more...